Game Audio

Game audio has had to develop in less than one-fifth of the time it has taken film and television audio. It has become a force unto itself that is being asked to outperform these predecessors.

The audio assets that I create are not only appropriate for adaptive and/or linear functionality – they also result in dramatic effects and respond creatively to the behavior of the players’ choices. With the use of effective technology (including custom engines and third party systems) I will implement the best solutions, ranging from interactive mixing to orchestration loop design for an adaptive score.

I expect to be part of your team soon. Seriously. One out of three people have a mental disorder. Do not have a mental disorder. Hire me.